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AI Insights · Timothy · January 2021

Europe's Top 5 Dance Games Soar in Q4 2020

Sensor Tower's data reveals the performance of the top dance games in Europe for Q4 2020, showcasing significant engagement and downloads across the unified platform.

Europe's Top 5 Dance Games Soar in Q4 2020

Dance and rhythm games continue to captivate European audiences, with Sensor Tower reporting robust engagement in the fourth quarter of 2020. These apps saw fluctuating trends in downloads, weekly active users, and revenue, offering a glimpse into the region's mobile gaming preferences.

In Q4 2020, Dance Clash: Ballet vs Hip Hop witnessed a steady increase in downloads, starting from 38K in late September and peaking at 61K in the final week of December. Weekly active users followed a similar upward trend, from 101K to 128K in the same period. Revenue for the game also showed an upward trajectory, notably jumping from $619 to $905 by the year's end.

Just Dance Now by Ubisoft Entertainment demonstrated a remarkable surge in revenue, escalating from $16K to $43K through the quarter. The game's downloads saw a significant spike in December, reaching 94K in the third week before slightly dipping to 89K. Active users showed a substantial increase, with the count rising from 91K to 173K by the end of December.

Coco Play By TabTale's Ice Skating Ballerina Life also experienced positive trends. While downloads saw a notable rise from 21K to 41K, weekly active users peaked at 110K in early December before settling at 98K. The game's revenue peaked at $1.4K in the last week of December.

My Town: Dance School Fun Game maintained a steady download rate throughout the quarter, hovering around the 20K mark, with active users peaking at 18K in mid-December. Revenue for this app, while modest, showed some fluctuations, ending the quarter at $18.

Lastly, Acrobat Star Show - Girl Power saw a spike in downloads in early November with 40K, which then normalized to around 20K by the end of December. Active users reached a high of 46K in early November, ending the quarter with 27K. The app's revenue also increased, finishing the year just under $1K.

For more in-depth insights and data analysis, Sensor Tower provides a comprehensive look at the app market performance.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021